13.0557 games, learning and teaching

From: Humanist Discussion Group (willard@lists.village.virginia.edu)
Date: Wed Apr 26 2000 - 19:59:22 CUT

  • Next message: Humanist Discussion Group: "13.0559 searching by colour"

                   Humanist Discussion Group, Vol. 13, No. 557.
           Centre for Computing in the Humanities, King's College London

       [1] From: pat gudridge <pgudridg@law.miami.edu> (14)
             Subject: games and teaching

       [2] From: "Mary Dee Harris" <mdharris@acm.org> (74)
             Subject: Re: 13.0554 come out to play?

       [3] From: "Osher Doctorow" <osher@ix.netcom.com> (7)
             Subject: Re: 13.0554 come out to play?

             Date: Wed, 26 Apr 2000 20:44:52 +0100
             From: pat gudridge <pgudridg@law.miami.edu>
             Subject: games and teaching

    Dear Professor McCarty:

    I can't answer either of your questions, but it seems to me that there's a
    prior question. How can those of us who are already teaching and writing,
    and whose education mostly took place before visual presentation of
    information escaped the limits of television and movies, acquire enough of a
    sense of game dynamics to be able to make use of the new medium? We could,
    I suppose, devote time to Tomb Raider or whatever. But it must be the case
    that someone has tried to explore, in some traditional analytic way, the
    computer/video game form. So too, someone must already have moved beyond
    user manuals, and considered in depth the differences presentation graphics
    make -- perhaps especially when created and displayed "live" in the
    classroom -- for argument and analysis. I suspect that where we are headed
    -- fast -- is interactive, joint student-faculty use of presentation
    software, some of it no doubt in game format.

    Pat Gudridge

             Date: Wed, 26 Apr 2000 20:45:18 +0100
             From: "Mary Dee Harris" <mdharris@acm.org>
             Subject: Re: 13.0554 come out to play?

    When my son was a teenager, he and a group of friends played Dungeons and
    Dragons every Saturday at one house or another. It was fascinating to watch
    them develop over the years from the early days when they followed the
    pre-defined games through the years when they imitated those original games,
    and later when they became quite innovative in their game designs. They
    took turns at being Dungeon Master who leads the game and each boy had his
    own style. But they all seem to try out real world roles in various ways.
    One interesting point that I noticed when they were about 14 or 15 was that
    each boy had at least one female character in his repertoire -- not as
    physically strong but smart and beautiful, reflecting the fact (in my
    opinion) that all the boys had educated talented mothers.

    Clearly these boys who started out rather geeky and turned out to be
    charming young men, learned from their role playing. They were able to try
    on different personae and test themselves in many situations. I felt that
    it was a valuable tool for their character development!

    My son is now 30 and the father of a beautiful baby daughter but still plays
    computer role playing games (when he can find the time). I'm sure that he
    expects his daughter to grow up to be smart and beautiful and talented!

    Mary Dee

             Date: Wed, 26 Apr 2000 20:48:44 +0100
             From: "Osher Doctorow" <osher@ix.netcom.com>
             Subject: Re: 13.0554 come out to play?

    From: Osher Doctorow, osher@ix.netcom.com, April 25, 2000, 1:37PM

    Dear Colleagues:

    Willard's question is quite interesting. I'll try to say something about
    what Doctorow Consultants is doing about it if I can find out what happened
    to the Hawaiian internet conference. Did I have the wrong year, or the
    wrong date? I'll be back "after a word from the sponsor."



    This archive was generated by hypermail 2b29 : Wed Apr 26 2000 - 20:05:35 CUT