14.0695 conferences

From: by way of Willard McCarty (willard@lists.village.Virginia.EDU)
Date: Sat Feb 24 2001 - 06:41:51 EST

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                   Humanist Discussion Group, Vol. 14, No. 695.
           Centre for Computing in the Humanities, King's College London

       [1] From: "Olga Francois" <ofrancois@umuc.edu> (27)
             Subject: Preventing and Detecting Plagiarism

       [2] From: "R.G. Siemens" <RaySiemens@home.com> (42)
             Subject: CFP: The Humanities Computing Curriculum / The
                     Computing Curriculum in the Humanities

       [3] From: "David L. Gants" <dgants@english.uga.edu> (29)
             Subject: CFP: 4th Tbilisi Symposium on Language, Logic and

       [4] From: "David L. Gants" <dgants@english.uga.edu> (37)
             Subject: ACL-2001 Workshop on Sharing Tools & Rescources

       [5] From: "David L. Gants" <dgants@english.uga.edu> (11)
             Subject: 5th Workshop on Interlinguas-Call for Papers

       [6] From: "David L. Gants" <dgants@english.uga.edu> (16)
             Subject: CFP: 5th Computational Natural Language Learning

       [7] From: "David L. Gants" <dgants@english.uga.edu> (61)
             Subject: CFP: NAACL-2001 Workshop on WordNet and Other Lexical

       [8] From: Geoffrey Rockwell <grockwel@mcmaster.ca> (44)
             Subject: CFP: Computer Games, Hypertext, and Special Effects

       [9] From: NINCH-ANNOUNCE <david@ninch.org> (56)
             Subject: DIGITAL ARTS & CULTURE 2001, Brown University

             Date: Sat, 24 Feb 2001 11:33:46 +0000
             From: "Olga Francois" <ofrancois@umuc.edu>
             Subject: Preventing and Detecting Plagiarism

    [Please excuse the inevitable duplication of this notice.]

    Preventing and Detecting Plagiarism in the Digital Environment


    UMUC is hosting an asynchronous online workshop entitled Preventing and
    Detecting Plagiarism in the Digital Environment from April 2, 2001 to
    April 13, 2001. The noted scholar Rebecca Moore Howard, Associate
    Professor of Writing and Rhetoric and Director and Chair of The Writing
    Program at Syracuse University will moderate this workshop series.

    Participants will receive daily response and feedback from the workshop
    moderator. This dynamic workshop series will provide participants with
    an in-depth understanding of plagiarism issues facing higher education
    in today's rapidly changing digital environment. Rebecca Moore Howard
    (http://wrt-howard.syr.edu/) chairs and directs the Writing Program at
    Syracuse University and has written extensively on issues concerning
    plagiarism including, Standing in the Shadow of Giants: Plagiarists,
    Authors, Collaborators (1999); co-author of The Bedford Guide to
    Teaching Writing in the Disciplines (1995); coeditor of Coming of Age:
    The Advanced Writing Curriculum (2000); and author of a variety of
    chapters and articles about plagiarism, pedagogy, and composition

    Please register early since space is limited. Early registration before
    March 26, 2001 is $125.00. Registration after March 26, 2001 is
    $150.00. You may register online or you may register by phone by calling
    301-985-7579. 10% discount given for UMUC participants.

    For additional information visit our web site at
    http://www.umuc.edu/distance/odell/cip/workshop_4-01/workshop.html or
    call 301-985-7579.

             Date: Sat, 24 Feb 2001 11:17:26 +0000
             From: "R.G. Siemens" <RaySiemens@home.com>
             Subject: CFP: The Humanities Computing Curriculum / The Computing
    Curriculum in the Humanities

    Call For Papers (corrected, with apologies)

    * The Humanities Computing Curriculum / *
    * The Computing Curriculum in the Humanities *

           A session at the annual meeting of the Canadian Consortium for
           Computers in the Humanities / Consortium pour ordinateurs en
           sciences humaines (COCH/COSH), at the 2001 Congress of the Social
           Sciences and Humanities, Universit Laval, Qubec, 24-25 May 2001.

           < http://web.mala.bc.ca/siemensr/proj/HCCurr/HCCurr.htm >

    Is there a humanities computing curriculum? For the purpose of
    our teaching, is there an accepted set of tools and techniques,
    and a unique and related collection of theories having a
    commonly-understood application, that are associated with the
    (inter)discipline of humanities computing?

    What must be considered when designing and implementing courses
    in humanities computing? Can humanities computing courses
    discover and survey the influence of computing technology,
    broadly construed, in the arts? Must courses in humanities
    computing reflect the tradition of the computing humanist?
    Should they embrace all current applications of computing in the
    humanities? Can textual description and markup, cybercultural
    studies, text analysis, and (multi)media theory and practice, &c.,

    Paper proposals treating these and any other issues relating to
    the humanities computing curriculum are invited by COCH/COSH to
    be considered for presentation at our upcoming annual conference.
    One page proposals (accompanied by a brief CV) may be sent before
    March 31 to Ray Siemens, at siemensr@mala.bc.ca or at the contact
    points listed below.

            * Information about COCH/COSH is available via its website:

            * Details relating to the 2001 Congress of the Social Sciences
                and Humanities -- including information about registration,
                travel, and accommodation -- is available at this URL:

            * Inquiries about the larger COCH/COSH-sponsored conference on
                the Humanities Computing Curriculum, planned to take place
                later this year, are also welcome.

    R.G. Siemens
    English, Malaspina University-College, Nanaimo, BC, Canada. V9R 5S5.
    Office: 335/120. Phone: (250) 753-3245, x2046. Fax: (250) 741-2667.
    RaySiemens@home.com http://purl.oclc.org/NET/R_G_Siemens.htm

             Date: Sat, 24 Feb 2001 11:20:09 +0000
             From: "David L. Gants" <dgants@english.uga.edu>
             Subject: CFP: 4th Tbilisi Symposium on Language, Logic and Computation

    >> From: Ingrid van Loon <ingrid@wins.uva.nl>

            The Fourth International Tbilisi Symposium
                on Language, Logic and Computation

                          Borjomi, Georgia
                       September 23-28, 2001

    The fourth Tbilisi Symposium on Language, Logic and Computation will be=20
    held in the mountain resort Likani, situated in the Borjomi Canyon, from=20
    23 to 28 September. The Symposium is organized by the Centre for=20
    Language, Logic and Speech at the Tbilisi State University in conjunction=20
    with the Institute for Logic, Language and Computation (ILLC) of the=20
    University of Amsterdam. The 2001 forum is the fourth instalment of a=20
    series of biannual Symposia. The preceding ones took place in the=20
    Georgian mountain resort Gudauri (1995), at the capital of Georgia Tbilisi
    (1997) and in the Black sea cost resort Chakvi (1999). The success=20
    of this triad encourages us to continue this series.


    The Symposium welcomes papers on current research in all aspects of=20
    Linguistics, Logic and Computation, including but not limited to:

    Natural language semantics/pragmatics
    Algebraic and relational semantics
    Natural language processing
    Logic in AI and natural language
    Natural language and logic programming
    Automated reasoning
    Natural language and databases
    Information retrieval from text
    Natural language and internet
    Constructive and modal logic

    [material deleted]

             Date: Sat, 24 Feb 2001 11:23:01 +0000
             From: "David L. Gants" <dgants@english.uga.edu>
             Subject: ACL-2001 Workshop on Sharing Tools & Rescources

    >> From: Priscilla Rasmussen <rasmusse@cs.rutgers.edu>


    ACL/EACL Workshop on

    Sharing Tools and Resources
    for Research and Education

    Co-organised by ELSNET

    Toulouse, Saturday 7th July 2001


    At a workshop at ACL 2000 in Hong Kong dedicated to Infrastructures
    for Global Collaboration there was an agreement between the main
    professional organisations in NLP and Speech (ACL and ISCA), and
    ELSNET, and the other meeting participants, that it would be useful to
    aim at a broadly supported, joint repository or catalogue for
    tools and materials for the language and speech communities.

    An ELSNET-sponsored workshop on educational issues held at EACL99
    concluded that certain non-transient infrastructures needed to be
    instigated to raise the public perception of educational issues in
    NLP. It also concluded that a repository of shared materials,
    appropriately indexed for educational usage, would be a useful point
    of departure.

    This workshop will build on the consensus reached at these previous
    workshops. There will be two clear foci: one upon instruments for
    sharing tools and resources in general that addresses practical
    problems, and the other upon the technological and infrastructural
    issues surrounding the educational uses of repositories.

    Good examples of existing initiatives in this area are among others
    the ACL Natural Language Software Registry (hosted at DFKI,
    http://registry.dfki.de) which was set up as a repository for tools
    for the distinct fields of Human Language Techology (HLT), the
    ELRA/ELDA, LDC, TELRI and Elsnet resources catalogues and repositories
    (http://www.icp.inpg.fr/ELRA/, http://www.ldc.upenn.edu/,
    http://www.telri.de and http://www.elsnet.org/resources.html), OLAC (a
    worldwide network of language archives at www.language-archives.org),
    JEWELS (http://www.elsnet.org/jewels), an as-yet incomplete EU
    funded website for educational materials in Language and Speech.

    [material deleted]

    PROVISIONAL WEBSITE http://www.cs.um.edu.mt/~mros/toulouse

             Date: Sat, 24 Feb 2001 11:23:38 +0000
             From: "David L. Gants" <dgants@english.uga.edu>
             Subject: 5th Workshop on Interlinguas-Call for Papers

    >> From: Priscilla Rasmussen <rasmusse@cs.rutgers.edu>

            Fifth Workshop on Interlinguas : Call for Papers

    The call for papers for the Fifth Workshop on Interlinguas is
    available at http://crl.nmsu.edu/Events/FWOI/FifthWorskhop/

    The goal of this workshop is to bring together specialists to work out
    a practical, cross-language system of semantic relations for use in
    representing events and states of affairs including, but not limited
    to, participant relations (e.g., agent, patient, recipient,
    benefactee, instrument, etc.), spatial relations (e.g., anterior,
    posterior, superior, inferior, interior, etc.) and temporal relations
    (e.g., prior-to, following, concurrent, etc.).

    [material deleted]

             Date: Sat, 24 Feb 2001 11:24:53 +0000
             From: "David L. Gants" <dgants@english.uga.edu>
             Subject: CFP: 5th Computational Natural Language Learning Workshop

    >> From: rzajac@crl.nmsu.edu

                         CALL FOR PAPERS

          Fifth Computational Natural Language Learning Workshop
                    Toulouse, France, July 6-7, 2001



    CoNLL is the yearly workshop organized by SIGNLL, the Association for
    Computational Linguistics Special Interest Group on Natural Language
    Learning (http://www.aclweb.org/signll/). Previous CoNLL meetings were
    held in Madrid (1997), Sydney (1998), Bergen (1999) and Lisbon
    (2000). The 2001 event will be held as a two-days workshop at the 39th
    Annual Meeting of the Association for Computational Linguistics (ACL),
    July 6-11, 2001 in Toulouse, France.

    This year, a special theme will be the focus of the workshop:

          Interaction and Automation in Language Learning Resources

    [material deleted]

             Date: Sat, 24 Feb 2001 11:26:23 +0000
             From: "David L. Gants" <dgants@english.uga.edu>
             Subject: CFP: NAACL-2001 Workshop on WordNet and Other Lexical

    >> From: Priscilla Rasmussen <rasmusse@cs.rutgers.edu>

    WordNet and Other Lexical Resources:
    Applications, Extensions and Customizations

    NAACL 2001 Workshop

    Carnegie Mellon University, Pittsburgh
    3 and 4 June, 2001

    Sponsored by the Association for Computational Linguistics Special
    Interest Group on the Lexicon.

    Previously announced as two different workshops:
    - WordNet: Extensions and NLP Applications
    - Customizing Lexical Resources

    Lexical resources have become important basic tools within NLP and
    related fields. The range of resources available to the researcher is
    diverse and vast - from simple word lists to complex MRDs and
    thesauruses. The resources contain a whole range of different types of
    explicit linguistic information presented in different formats and at various
    levels of granularity. Also, much information is left implicit in the
    description, e.g. the definition of lexical entries generally contains
    genus, encyclopaedic and usage information.

    The majority of resources used by NLP researchers were not intended
    for computational uses. For instance, MRDs are a by-product of the
    dictionary publishing industry, and WordNet was an experiment in
    modelling the mental lexicon.

    In particular, WordNet has become a valuable resource in the human
    language technology and artificial intelligence. Due to its vast
    coverage of English words, WordNet provides with general
    lexico-semantic information on which open-domain text processing is
    based. Furthermore, the development of WordNets in several other
    languages extends this capability to trans-lingual applications,
    enabling text mining across languages. For example, in Europe, WordNet
    has been used as the starting point for the development of a
    multilingual database for several European languages (the EuroWordNet
    project). Other resources such as the Longman Dictionary of Contemporary
    and Roget's Thesaurus have also been used for various NLP tasks.

    The topic of this workshop is the exploitation of existing resources
    for particular computational tasks such as Word Sense Disambiguation,
    Generation, Information Retrieval, Information Extraction, Question
    Answering and Summarization. We invite paper submissions that include
    but are not limited to the following topics:

    - Resource usage in NLP and AI

    - Resource extension in order to reflect the lexical coverage within a
        particular domain;

    - Resource augmentation by e.g. adding extra word senses, enriching
    the information associated with the existing entries.
    For instance, recently, several extensions of the WordNet lexical
    database have been initiated, in the United States and abroad, with
    the goal of providing the NLP community with additional knowledge that
    models pragmatic information not always present in the texts but
    required by document processing;

    - Improvement of the consistency or quality of resources by
        e.g. homogenizing lexical descriptions, making implicit lexical
        knowledge explicit and clustering word senses;

    - Merging resources, i.e. combining the information in more than one
        resource e.g. by producing a mapping between their senses. For
        instance, WordNet has been incorporated in several other linguistic
        and general knowledge bases (e.g. FrameNet and CYC);

    - Corpus-based acquisition of knowledge;

    - Mining common sense knowledge from resources;

    - Multilingual WordNets and applications;

    [material deleted]

             Date: Sat, 24 Feb 2001 11:32:27 +0000
             From: Geoffrey Rockwell <grockwel@mcmaster.ca>
             Subject: CFP: Computer Games, Hypertext, and Special Effects

    Call for Papers and Proposals for a proposed MLA special session

    Playing with Interactive Narrative: Computer Games, Hypertext, and Special
    Deadline: 15 March 2001

    Since the rise of hypertext theory in the early 1990s, it has become
    commonplace to situate digitally mediated, interactive narrative within the
    general context of participatory reading. As the field of interactive
    narrative widens to include computer games, the premises of hypertext
    theory continue to echo loudly through the field even though many
    narrative-based computer games seem to have little to do with reading
    verbal text. Like hypertext fiction, computer games can provide open and
    flexible narrative spaces in which players must exercise participatory,
    directional influence over narrative potentialities. Yet, while hypertext
    fiction and narrative-based computer games may both provide environments
    for variable, user-driven narrative trajectories, they are often very
    different forms of digital culture. Michael Joyce's afternoon, a story and
    Bioware's Balder's Gate both require users to participate in the unfolding
    of their narrative potentialities, but Baldur's Gate relies much more
    heavily upon non- or extra-literary elements, such as sound and image. In
    many computer games, visual and auditory special effects can interrupt
    narrative development so strikingly that they might be thought of as
    anti-narrative elements. At the same time, special effects are integral to
    what makes playing computer games fun for most game players.

    I seek papers that theorize the intersection between narrative and
    anti-narrative in computer games. I am especially interested in
    interdisciplinary papers that engage with frameworks for thinking about
    narrative in computer games, such as hypertext theory, narrative theory,
    and/or special effects film theory. What can and can't hypertext theory
    tell us about computer games? What can and can't computer games tell us
    about hypertext theory? Most articulations of hypertext theory rely
    heavily upon linguistics-based theories of meaning. Can a
    linguistics-based approach to computer games explain the non-linguistic
    elements of visual and auditory effects? Are computer games interactive
    narratives? Or is narrative a secondary prop upon which to arrange
    interactivity and special effect?

    Submit by e-mail or snail mail a full paper or 500 abstract. plus CV by 12
    March 2001 to:

    Andrew Mactavish
    McMaster University
    School of the Arts
    1280 Main Street West
    Hamilton, Ontario CANADA L8S 4M2

    See http://www.humanities.mcmaster.ca/~mactavis/mla_games/index.html for
    more information

             Date: Sat, 24 Feb 2001 11:35:05 +0000
             From: NINCH-ANNOUNCE <david@ninch.org>
             Subject: DIGITAL ARTS & CULTURE 2001, Brown University

    News on Networking Cultural Heritage Resources
    from across the Community
    February 22, 2001

                         DIGITAL ARTS & CULTURE 2001 (DAC '01)
                          April 26-28, 2001: Providence, RI

                Keynote speakers: Stuart Moulthrop and Ted Nelson

    >Date: Wed, 21 Feb 2001 08:01:04 +0000
    >From: Elli Mylonas <elli_mylonas@brown.edu>
    It is my great pleasure to announce that the program for

    Providence, Rhode Island, USA
    April 26-28, 2001 (NB: Thu.-Sat.)

    is now available:


    Please distribute this to anyone who might be interested.

    Keynote speakers :

    Stuart Moulthrop and Ted Nelson

    Also: paper presentations, an art gallery,
    two hours daily plenary reading/performance sessions,
    and two evening cabaret events.

    Jointly sponsored by the Scholarly Technology Group, Brown University,
    Providence, Rhode Island, and the Department of Humanistic Informatics,
    University of Bergen, Norway

    The fourth international Digital Arts & Culture Conference will be held in
    Providence, Rhode Island, April 26-28, 2001. This conference aims to
    embrace and explore the cross-disciplinary and cross-cultural theory and
    practice of contemporary digital arts and culture. Seeking to foster
    greater understanding about digital arts and culture across a wide spectrum
    of cultural, disciplinary, and professional practices, the conference
    cultivates an eclectic and collaborative forum. To this end, we cordially
    invite scholars, researchers, artists, computer professionals, and others
    who are working within the broadly defined areas of digital arts and
    culture to join in the DAC discourse community by attending DAC2001.

    Register before april 2nd for lowest rates

    Registration is available at


    Early registration (before April 2.): $75, students $30

    Special post-conference event, Sun. 29. - Mon. 30.:

    PiggyDAC --- Digital Literature Workshop ---


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