Humanist Discussion Group, Vol. 32, No. 240. Department of Digital Humanities, King's College London Hosted by King's Digital Lab www.dhhumanist.org Submit to: firstname.lastname@example.org Date: 2018-12-03 06:41:23+00:00 From: Willard McCarty
Subject: divining and gaming? Many years ago there were attempts to implement the ancient Chinese form of divination known as the Yijing (I Ching); one, I recall, was written by a friend of mine, Peter Langston, on HP equipment. Another, I think, was developed for Princeton University Press. There have obviously been many, many implementations of games of chance. Theoretical work on gaming, back to von Neumann and Morgenstern's Theory of Games and Economic Behavior (1953), is very well known. My question is this: has anyone written about the psychological/cognitive relationship between the digital machine as a combinatorial device and physically manipulatory practices in which unpredictable outcomes are used to point the way to a better or at least different life? I am specifically interested in that connection in order to pry into the capacity of computational enquiry -- not the information vending machine but the human-machine entity -- to surprise us in a fundamental way, to come up with something radically new. All suggestions will be most welcome. Yours, WM -- Willard McCarty (www.mccarty.org.uk/), Professor emeritus, Department of Digital Humanities, King's College London; Adjunct Professor, Western Sydney University; Editor, Interdisciplinary Science Reviews (www.tandfonline.com/loi/yisr20) and Humanist (www.dhhumanist.org) _______________________________________________ Unsubscribe at: http://dhhumanist.org/Restricted List posts to: email@example.com List info and archives at at: http://dhhumanist.org Listmember interface at: http://dhhumanist.org/Restricted/ Subscribe at: http://dhhumanist.org/membership_form.php
Editor: Willard McCarty (King's College London, U.K.; Western Sydney University, Australia)
Software designer: Malgosia Askanas (Mind-Crafts)
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