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Humanist Archives: March 29, 2019, 8:27 a.m. Humanist 32.582 - nord games

                  Humanist Discussion Group, Vol. 32, No. 582.
            Department of Digital Humanities, King's College London
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        Date: 2019-03-29 06:06:57+00:00
        From: Willard McCarty 
        Subject: noard?

Apologies to all for overlooking at this early hour, after an
insufficient quantity of coffee, the misspelling of 'board'. Perhaps
my lapse will serve to wake someone up?

The editorial embarrassment compelling this note also gives me the
opportunity to comment further on the search for board-game metaphors.
As I wrote in my original question about this, my immediate interest is
how physical scientists communicate cosmological ideas to the rest of
us. But behind this is the question of how we reason with computers. The
relation between board games and computers is very close -- but not an
identity. So, my thinking goes, with board games we have not only a
useful analogy to pry into computational reasoning but also a way of
understanding the limits to current thinking about thinking. When, for
example, John Holland writes (with such mastery and clarity of thought)
about complexity, in Emergence (1997) and Complexity (2014), what occurs
to me is that this is indeed how things look if you are looking through
computational spectacles. Your cosmology becomes a board-game cosmology.

Comments? And thanks to Sean Yeager and Rachel Hendery -- and others
off-list.

Yours,
WM
--
Willard McCarty (www.mccarty.org.uk/),
Professor emeritus, Department of Digital Humanities, King's College London;
Adjunct Professor, Western Sydney University; Editor, Interdisciplinary
Science Reviews (www.tandfonline.com/loi/yisr20) and Humanist
(www.dhhumanist.org)




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