Humanist Discussion Group, Vol. 32, No. 582. Department of Digital Humanities, King's College London Hosted by King's Digital Lab www.dhhumanist.org Submit to: firstname.lastname@example.org Date: 2019-03-29 06:06:57+00:00 From: Willard McCarty
Subject: noard? Apologies to all for overlooking at this early hour, after an insufficient quantity of coffee, the misspelling of 'board'. Perhaps my lapse will serve to wake someone up? The editorial embarrassment compelling this note also gives me the opportunity to comment further on the search for board-game metaphors. As I wrote in my original question about this, my immediate interest is how physical scientists communicate cosmological ideas to the rest of us. But behind this is the question of how we reason with computers. The relation between board games and computers is very close -- but not an identity. So, my thinking goes, with board games we have not only a useful analogy to pry into computational reasoning but also a way of understanding the limits to current thinking about thinking. When, for example, John Holland writes (with such mastery and clarity of thought) about complexity, in Emergence (1997) and Complexity (2014), what occurs to me is that this is indeed how things look if you are looking through computational spectacles. Your cosmology becomes a board-game cosmology. Comments? And thanks to Sean Yeager and Rachel Hendery -- and others off-list. Yours, WM -- Willard McCarty (www.mccarty.org.uk/), Professor emeritus, Department of Digital Humanities, King's College London; Adjunct Professor, Western Sydney University; Editor, Interdisciplinary Science Reviews (www.tandfonline.com/loi/yisr20) and Humanist (www.dhhumanist.org) _______________________________________________ Unsubscribe at: http://dhhumanist.org/Restricted List posts to: email@example.com List info and archives at at: http://dhhumanist.org Listmember interface at: http://dhhumanist.org/Restricted/ Subscribe at: http://dhhumanist.org/membership_form.php
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