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Humanist Archives: Oct. 2, 2019, 7:53 a.m. Humanist 33.292 - pubs: history of computing; extended reality

                  Humanist Discussion Group, Vol. 33, No. 292.
            Department of Digital Humanities, King's College London
                   Hosted by King's Digital Lab
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    [1]    From: Alberts, Gerard 
           Subject: New titles: Springer History of Computing and a treat to SIGCIS (67)

    [2]    From: Angel David Nieves 
           Subject: CFP for JITP Special Issue: "Extended Reality (XR) Pedagogies & Applications: Interactive & Immersive Educational Technologies" (102)

        Date: 2019-10-01 09:43:57+00:00
        From: Alberts, Gerard 
        Subject: New titles: Springer History of Computing and a treat to SIGCIS

Dear colleagues,

Please join me in congratulating Bill Aspray in having his Flatirons
Lectures book out, Historical Studies in Computing, Information, and
Society (https:www.springer.com/gp/book/9783030189549).

Simultanuously with Jeff Yost joining me as editor in the Springer
History of Computing Series (https:www.springer.com/series/8442), 2019
is an exceptionally productive year:

Bill Aspray and Jim Cortada wrote From Urban Legends to Political
Fact-Checking; Online Scrutiny in America, 1990-2015

Simon Lavington brought Early Computing in Britain; Ferranti Ltd.
and Government Funding, 1948 - 1958/

Tom Haigh's /Exploring the Early Digital
(https:www.springer.com/gp/book/9783030021511)/ appears jointly in our
series and Springer's Media of Cooperation.

Recent titles of interest outside our series:

Liesbeth de Mol and Giuseppe Primiero, Reflections on Programming
Systems (https:www.springer.com/gp/book/9783319972251); and edited by
Chris Leslie and Martin Schmitt, /Histories of Computing in Eastern
Europe. (https:www.springer.com/cn/book/9783030291594)/

SHOT in Milan:
For new ideas and book plans do join me or Springer's Wayne Wheeler at
SHOT in Milan later this month. Or just mail me or Jeff Yost off list.

More good news concerning the old fashioned trade of buying bundles
of printed paper:
thanks to Wayne Wheeler's diplomacy, prices of the History of Computing
books have come within reach of mortals. The best price you can get is
when your university library is subscribing to a Springer package: in
that case you may order your print on demand copy for 25 (in several

Autumn discount:
Springer has decided extend its usual conference discount to all SIGCIS
list member and to cover the whole of the autumn. STARTING TODAY

·SIGCIS list members can receive a 20% discount on titles purchased
from https:www.springer.com/shop by entering the code
20DIY194 during their order

·This discount is valid from the 1^st  of October through to the 31^st
  of December, and can be used to purchase both print and e-books

·For orders of print books, free shipping

·Authors and editors of Springer books and chapters need not worry about"
using this code, for they can enjoy a 40% Springer author
discount (further information is available here:

·Here is the link to the History of Computing
(https:www.springer.com/series/8442) series; here is the list of
titles (https:www.springer.com/series/8442?detailsPage=titles)!

Best wishes from me and  Jeff Yost, Gerard Alberts

        Date: 2019-10-01 07:49:43+00:00
        From: Angel David Nieves 
        Subject: CFP for JITP Special Issue: "Extended Reality (XR) Pedagogies & Applications: Interactive & Immersive Educational Technologies"

"Extended Reality (XR) Pedagogies & Applications: Interactive &
Immersive Educational Technologies"
Issue Editors: Amanda Licastro (Stevenson University), Angel David
Nieves (San Diego State University), Victoria Szabo (Duke University)

This special issue of /The Journal of Interactive Technology and
Pedagogy /seeks to feature pedagogical approaches to integrating XR
technology into the educational curriculum in a wide variety of
institutions and settings. The intention is to highlight a wide range of
inter-, multi-, and transdisciplinary approaches to both utilizing and
creating Virtual Reality, Augmented Reality, and other immersive
technologies (collectively referred to as Extended Reality, or XR) at
any level of education. We are interested in the study, design,
development, and critique of student-centered and interactive uses of XR
applications, and particularly welcome consideration of uses that
involve collaborations with community partners, and cases where the XR
technology aims to facilitate social justice and equitable access. We
are also interested in examples of STEM to STEAM (Science, Technology,
Engineering, Art, and Mathematics) collaboration, and in initiatives
that include a wide range of students and disciplines in engagement with
XR. Our concept of XR is inclusive of everything from mobile and
cardboard applications, to 360 video and games, to CAVES and full-on
immersive headsets and controller-based applications.

Possible topics could include:

   - How are AR and VR technologies being used to evoke empathy?
   - What are some effective techniques for scaffolding XR creation in a
     non-specialist classroom setting?
   - How can XR technology be made accessible and inclusive to all
     students regardless of sensory, financial, or other potential limits?
   - How do we know what is good in the field? How do we assess the
     quality of the work as research? As a scholarly contribution? As a
     cultural intervention?
   - How do social and ethical considerations play out in the study and
     creation of XR curriculum?
   - What are the challenges and opportunities for working with
     commercial (or corporate) providers in this space? (considerations
     of hardware, software, and instruction)
   - How are university museums and galleries are using AR and VR
     technologies to immerse visitors and students, via cultural and
     historical reconstructions, experiences, and documentary applications?
   - How are theater and set-design departments using AR and VR
     technologies to teach students?
   - How is student work pointing to the artistic potential of the medium?
   - How does engagement with XR extend the conversations in film- and
     media-studies critique and practice?
   - What questions do innovations in medical and surgical applications,
     pedagogy, and training raise?
   - How do virtual labs and simulations enhance teaching and learning in
     the sciences, engineering, trades, etc.?
   - How are historians using XR and other immersive technologies to
     create opportunities for their students and other members of the
     public to experience the past?

We invite multimedia elements in submissions along with
interdisciplinary and creative approaches in the humanities, arts,
sciences, and social sciences. This can include audio or visual
presentations and interviews, dialogues, or conversations;
creative/artistic works; manifestos; or other scholarly materials. All
submissions are subject to an open peer-review process. Manuscripts
should be under 5,000 words, original and unpublished, and, as a
courtesy to our reviewers, not submitted elsewhere.

For further information on style and formatting, accessibility
requirements, and multimedia submissions, consult /JIT/P's accessibility
guidelines, style guide, and multimedia submission guidelines.
Submissions received that do not fall under the specific theme of this
issue, but do fall under /JITP’s/ broader themes, will be considered for
publication in a future issue.

Furthermore, essays under 1,000 words demonstrating or reviewing
available XR tools or applications, or showing step-by-step how to
create an educational XR application, may be considered for a separate
"Views from the Field" section. These shorter pieces will not be peer
reviewed, but are subject to review from the Issue Editors. Please mark
such submissions clearly as "Issues - Views from the Field."

Please contact the editors with further questions at
admin@jitpedagogy.org (mailto:admin@jitpedagogy.org) or via Twitter

Important Dates
Submissions deadline for full manuscripts is November 30th, 2019.
Please view our submission guidelines for information about submitting
to the /Journal /at https://jitp.commons.gc.cuny.edu/submit/


Mr. Angel David Nieves, B.Arch, M.A., Ph.D. (he/him/his)
Professor of History & Digital Humanities
Diversity Liaison, College of Arts & Letters (CAL); Co-Chair, CAL
Diversity Council
Department of History, CAL
Area of Excellence (AoE) in Digital Humanities & Global Diversity
San Diego State University (SDSU)
anieves@sdsu.edu (mailto:anieves@sdsu.edu)  // @angeldnieves

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