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Humanist Archives: Jan. 7, 2020, 6:18 a.m. Humanist 33.529 - events: indigenous knowledge engineering; gaming

                  Humanist Discussion Group, Vol. 33, No. 529.
            Department of Digital Humanities, King's College London
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    [1]    From: Yoehan Oh 
           Subject: Other Indigenous 'Knowledge Engineering' Systems: Designing and operating knowledge technologies at scale in emerging worlds (195)

    [2]    From: jaroslav@svelch.com
           Subject: History of Games CFP (111)


--[1]------------------------------------------------------------------------
        Date: 2020-01-06 21:18:14+00:00
        From: Yoehan Oh 
        Subject: Other Indigenous 'Knowledge Engineering' Systems: Designing and operating knowledge technologies at scale in emerging worlds

European Association for the Study of Science and Technology (EASST)

Locating and Timing Matters:
Significance and Agency of STS in Emerging Worlds
Prague, August 2020
https://www.easst4s2020prague.org/
Open panel: "Other Indigenous 'Knowledge Engineering' Systems: 
Designing and operating knowledge technologies at scale in emerging 
worlds."

Please take into consideration submitting your abstract to the open
panel session at the EASST/4S conference in Prague, August 2020, "Other
Indigenous 'Knowledge Engineering' Systems: Designing and operating
knowledge technologies at scale in emerging worlds." The upcoming
EASST/4S conference 2020, the joint conference of the annual European
Science and Technology Studies (STS) conference and the worldwide major
annual STS conference, will be held in Prague, August 18-21, 2020
(official website: https://www.easst4s2020prague.org/). If you have any
question, feel free to contact me (ohy@rpi.edu). If you might, hopefully, 
find this interesting to others in your networks, please share it with them.

Key dates and the CfA are as the following:

KEY DATES
29 February 2020: Deadline for abstract submission:
15 April 2020: Notification of acceptance of all abstracts

TITLE
*Other Indigenous 'Knowledge Engineering' Systems: Designing and
operating knowledge technologies at scale in emerging worlds *(/Open
panel 131/)

ABSTRACT

Some scholars in digital humanities and critical internet and digital
technologies studies have asked for bringing critical concerns about
race, gender, postcoloniality, and other inequal power structures to
their field (Nakamura 2013; Noble et al. 2016; McPherson 2013; Posner
2016; Risam 2018; Benjamin 2019). One way to address those concerns is
illuminating technically-inventive subjectivities, by appreciating and
thus empowering them through conceptualizations they deserve. STSers
have conceptualized them and their artifacts as 'Black vernacular
technological creativity,' 'techno-vernacular creativity,' (Fouché 2006;
Gaskins 2019), 'innovation from below' (Williams 2018),
'ethnocomputing,' (Petrillo 1994; Tedre et-al. 2006; Eglash 1999),
'postcolonial computing,' (Irani et-al. 2010; cf. Burrell 2012), and
'black software' (McIlwain 2019); historians of computing have studied
information architectures, hardware, and software in the Middle East,
Latin America, East Asia, Midwestern U.S., and (post-)communist contexts
(Bowker 1994; Medina 2011; Tinn 2018; Rankin 2018; Å velch 2018; Biagioli
et-al. 2019). To further these conceptualizations, this panel will focus
on less resourceful worlds - captures of knowledge technologies,
predominated by a few resourceful countries - R&D communities like U.S.,
Canada, some Western Europe countries, China, and Japan: Knowledge
discovery by data, Data engineering, Semantic technologies, and Search
engines, etc (Collins 1987; Forsythe 1993). Questions to be addressed
are: How indigenous, aboriginal, vernacular, decolonial, de-ColdWar, or
less capitalistically/settler-colonially exploitative the knowledge
engineering practices at scales by technical actors in the
underrecognized/emerging worlds can be? Which speculative, experimental,
or empirical cases can we dig into as the Indigenous 'Knowledge
engineering' Systems (Watson-Verran et al. 1995; Brereton et-al. 2015;
Chamunorwa et-al. 2018)?

KEYWORDS: knowledge engineering, knowledge technologies, technological
agency, indigenous knowledge systems, emerging worlds

THREE CATEGOREIS: Big Data; Information, Computing and Media Technology;
Postcolonial/Decolonial STS

CONVENORS: Yoehan Oh, Rensselaer Polytechnic Institute

Wish you a happy new year.
Best,
Yoehan


REFERENCES
* Acker, Amelia, and Joan Donovan. 2019. "Data craft: a theory/methods
package for critical internet studies." /Information, Communication &
Society /22(11): 1590-1609.
* Aouragh, Miriyam, and Paula Chakravartty. 2016. "Infrastructures of
empire: towards a critical geopolitics of media and information
studies." /Media, Culture & Society /38(4): 559-575.
* Benjamin, Ruha. 2019. /Race after technology: Abolitionist tools for
the new Jim Code. /John Wiley & Sons.
* Biagioli, Mario, and Vincent Antonin Lápinay, eds. 2019. /From Russia
with Code: Programming Migrations in Post-Soviet Times. /Durham, N.C.:
Duke University Press.
* Bowker, Geoffrey C. 1994. /Science on the Run: Information management
and industrial geophysics at Schlumberger, 1920-1940. /MIT press.
* Brereton, Margot, Paul Roe, Ronald Schroeter, and A. Lee Hong. 2015.
"Indigenous knowledge technologies: Moving from knowledge capture to
engagement, reciprocity and use." In /At the Intersection of Indigenous
and Traditional Knowledge and Technology Design, /edited by Nicola
Bidwell and Heike Winschiers-Theophilus, 239-258. Informing Science.
* Burrell, Jenna. 2012. /Invisible Users: Youth in the Internet cafés of
urban Ghana. /MIT Press.
* Chamunorwa, Michael Bosomefi, Heike Winschiers-Theophilus, and Tariq
Zaman. 2018. "An Intermediary Database Node in the Namibian Communities
Indigenous Knowledge Management System." In /Digitisation of Culture:
Namibian and International Perspectives, /edited by Dharm Singh Jat,
Jürgen Sieck, Hippolyte N'Sung-Nza Muyingi, Heike Winschiers-Theophilus,
Anicia Peters, and Shawulu Nggada, 99-117. Singapore: Springer,
* Collins, Harry M. 1987. "Expert systems and the science of knowledge."
In /The social construction of technological systems: New directions in
the sociology and history of technology, /edited by Wiebe E. Bijker,
Thomas P. Hughes, Trevor Pinch, 329-348. MIT Press.
* Ebner, Susanne. 2019. 'Hierarchies of Knowledge: Usage of a Chinese
Media App in Rural Tamil Nadu' presented at the 2019 Annual Meeting of
the Society for Social Studies of Science, New Orleans, U.S.
* Eglash, Ron. 1999. /African fractals: Modern computing and indigenous
design. /Rutgers University Press.
* Forsythe, Diana E. 1993. "Engineering knowledge: The construction of
knowledge in artificial intelligence." /Social studies of science
/23(3): 445-477.
* Fouché, Rayvon. 2006. "Say it loud, I'm black and I'm proud: African
Americans, American artifactual culture, and black vernacular
technological creativity." /American Quarterly /58(3): 639-661.
* Gaskins, Nettrice R. 2019. 'Techno-Vernacular Creativity and
Innovation across the African Diaspora and Global South.' In
/Captivating Technology: Race, Carceral Technoscience, and Liberatory
Imagination in Everyday Life, /edited by Ruha Benjamin, 252-274. Durham,
N.C.: Duke University Press.
* Irani, Lilly, Janet Vertesi, Paul Dourish, Kavita Philip, and Rebecca
E. Grinter. 2010. "Postcolonial computing: a lens on design and
development." In /Proceedings of the SIGCHI conference on human factors
in computing systems, /ACM. 1311-1320.
* Kita, Chigusa, and Hyungsub Choi. 2016. "History of computing in East
Asia." /IEEE Annals of the History of Computing /38(2): 8-10.
* McIlwain, Charlton. 2019. /Black Software: The Internet and Racial
Justice, from the AfroNet to Black Lives Matter. /Oxford University
Press, USA.
* McPherson, Tara. 2013. 'US operating systems at mid-century: The
intertwining of race and UNIX.' In /Race after the Internet, edited by
Lisa Nakamura and Peter Chow-White, /27-43. Routledge.
* Medina, Eden. 2011. /Cybernetic revolutionaries: Technology and
politics in Allende's Chile. /MIT Press.
* Nakamura, Lisa, and Peter Chow-White, eds. 2013. /Race after the
Internet. /Routledge.
* Noble, Safiya Umoja. 2018. /Algorithms of Oppression: How search
engines reinforce racism. /NYU Press.
* Noble, Safiya Umoja, and Brendesha M. Tynes. 2016. /The intersectional
internet: Race, sex, class, and culture online. /Peter Lang
International Academic Publishers.
* Petrillo, Anthony. 1994. 'Ethnocomputers in Nigerian Computer
Education.' Paper presented at the 31st Annual Conference of the
Mathematical Association of Nigeria (March 1994).
* Philip, Kavita, Lilly Irani, and Paul Dourish. 2012. "Postcolonial
computing: A tactical survey." /Science, Technology, & Human Values
/37(1): 3-29.
* Posner, Miriam. 2016. 'What -s Next: The Radical Unrealised Potential
of Digital Humanities.' In /Debates in the digital humanities 2016,
/edited by Matthew K. Gold and Lauren F. Klein, 32-41. University of
Minnesota Press.
* Risam, Roopika. 2018. /New Digital Worlds: Postcolonial Digital
Humanities in Theory, Praxis, and Pedagogy. /Evanston, IL: Northwestern
University Press.
* Snow, Jackie. 2018. 'We -re in a diversity crisis': Cofounder of Black
in AI on what -s poisoning algorithms in our lives.' /MIT Technology
Review /(Feb 14, 2018).
* Stöckelová, Tereza, and Jaroslav Klepal. 2018. "Chinese Medicine on
the Move into Central Europe: A Contribution to the Debate on
Correlativity and Decentering STS." /East Asian Science, Technology and
Society. /12(1): 57-79.
* Rankin, Joy Lisi. 2018. /A People's History of Computing in the United
States. /Harvard University Press.
* Stevens, Hallam. 2019. "Digital Infrastructure in the Chinese
Register." /Made in China Journal. /4(2): 84-89.
* Å velch, Jaroslav. 2018. /Gaming the Iron Curtain: How Teenagers and
Amateurs in Communist Czechoslovakia Claimed the Medium of Computer
Games. /MIT Press.
* Tedre, Matti, Erkki Sutinen, Esko Kähkönen, and Piet Kommers. 2006.
"Ethnocomputing: ICT in cultural and social context." /Communications of
the ACM /49(1): 126-130.
* Tinn, Honghong. 2018. "Modeling Computers and Computer Models:
Manufacturing Economic-Planning Projects in Cold War Taiwan, 1959–1968."
/Technology and culture /59(5): S66-S99.
* Watson-Verran, Helen, and David Turnbull. 1995. "Science and other
indigenous knowledge systems." In /Handbook of Science and Technology
Studies, /2nd edition, edited by Jasanoff, S., G. E. Markle, J.
Peterson, and T. Pinch, 115-139. Sage.
* Williams, Logan D. A. 2018. /Eradicating Blindness: Global Health
Innovation from South Asia. /Palgrave Macmillan.

--
Yoehan Oh
Doctoral Student
Department of Science and Technology Studies
Rensselaer Polytechnic institute
110 8th Street
Troy, NY 12180,  USA
e-mail: ohy@rpi.edu
phone: (518) 368-1257
pronoun: he/him

--[2]------------------------------------------------------------------------
        Date: 2020-01-06 14:07:06+00:00
        From: jaroslav@svelch.com
        Subject: History of Games CFP

I have realized - a bit late - that there is a CFP that I didn't notice
posted here and that some of you might find interesting, for the History of
Games conference.

This year's topic is Transnational Game Histories:
http://www.history-of-games.com/cfp/ and the conference will take place in
Krakow, Poland, in late May.

The majority of this conference has traditionally focused on computer and
video games.

The deadline is a week from now, on January 13, but might be extended. I'm
on the conference's steering committee so I'll be happy to answer any
questions!

I'm pasting the full CFP below.


Best,

Jaroslav


-----------------------------------------------

CFP: Transnational Games Histories
27th-29th May 2020
Collegium Maius (ul. Jagielloska 15), Jagiellonian University, Krakow


The theme of the conference, Transnational Games Histories, reflects a
changing awareness in the influence of games throughout time and space.
Following from earlier calls for a broader and more inclusive approach to
the histories of games (Therrien, 2012), games do not belong to one country,
nation state or region. Through formal and informal networks (Wasiak, 2015)
of production, distribution and consumption games pop up in areas far from
their intended market (Swalwell, 2007). Indeed, when they permeate
geographical and political boundaries they have the capacity to transform
traditional ways of consuming media and even the way individuals interact
within society (Svelch, 2018). In doing so, they alter contemporary notions
of how these societies are viewed.

As Marshall McLuhan wrote, as societies change, so do games. By exploring
the transnational histories of games, this conference series seeks to
provide a forum for presentation and discussion of how transnational games
transform across local, regional, national, international and global spaces
and times and how they challenge and rework or hold and replicate, the
status quo of those societies (Debus and Hammeleff Jorgensen, 2017).

Given the expansive, transnational, transformative and transdisciplinary
reach and constitution of games histories, the conference welcomes original
submissions from researchers and scholars working across the spectrum of
academic disciplines, including, but not limited to: economic history;
cultural history social history; computer science; military history;
cultural history; media history; memory studies; sensory history; the
history of technology; psychology of games; history of play; history of
games, history of computing, art history; material histories; ethnography;
historical archaeology; museology; information science; preservation;
curation; education studies and heritage studies.

Topics to be covered, can include, but are not limited to:

- Board, card, table-top, playground, field, hand games
- Computer, video and electric / electronic games
- Histories and biographies of games designers and developers
- Histories of hardware and software (including board, card, table-top,
playground, field, hand games)
- Histories of minorities in play and games
- Local, regional and national game histories
- Material games histories (storage, curation, display, upgrade,
degradation)
- Historical Studies of Gaming Media (Magazines, disks, cassettes etc.)
- Sites of play (e.g. amusement arcades, theme parks, bowling alleys)
- Historical anthropology of games
- Animals and play
- Cultural and political discourse of games
- Histories of the games industry
- Wargames and political deployment of games
- Pinball and arcade games
- Home or lone programming
- Convergence of games with other games and media (e.g. chess, Tetris, pool)
- Critical readings of historical games
- Histories and biographies of players and their communities
- Histories of games no longer played
- Games and everyday life
- Histories of games and education


Submissions

750 words including references
Open: 18th November 2019
Close: 13th January 2020
Notifications sent 29th February 2020

Submit via https://easychair.org/cfp/HoG2020

Jaroslav ©velch, Ph.D.
New media and digital games scholar
Assistant professor, Faculty of Social Sciences, Charles University, Prague
________________________________________________________
My book GAMING THE IRON CURTAIN: How Teenagers and Amateurs in Communist
Czechoslovakia Claimed the Medium of Computer Games
Out now on MIT Press, http://ironcurtain.svelch.com

@raguklemenso
Phone: +420 773 988 425






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