Humanist Discussion Group, Vol. 33, No. 529. Department of Digital Humanities, King's College London Hosted by King's Digital Lab www.dhhumanist.org Submit to: email@example.com  From: Yoehan Oh
Subject: Other Indigenous 'Knowledge Engineering' Systems: Designing and operating knowledge technologies at scale in emerging worlds (195)  From: firstname.lastname@example.org Subject: History of Games CFP (111) -------------------------------------------------------------------------- Date: 2020-01-06 21:18:14+00:00 From: Yoehan Oh Subject: Other Indigenous 'Knowledge Engineering' Systems: Designing and operating knowledge technologies at scale in emerging worlds European Association for the Study of Science and Technology (EASST) Locating and Timing Matters: Significance and Agency of STS in Emerging Worlds Prague, August 2020 https://www.easst4s2020prague.org/ Open panel: "Other Indigenous 'Knowledge Engineering' Systems: Designing and operating knowledge technologies at scale in emerging worlds." Please take into consideration submitting your abstract to the open panel session at the EASST/4S conference in Prague, August 2020, "Other Indigenous 'Knowledge Engineering' Systems: Designing and operating knowledge technologies at scale in emerging worlds." The upcoming EASST/4S conference 2020, the joint conference of the annual European Science and Technology Studies (STS) conference and the worldwide major annual STS conference, will be held in Prague, August 18-21, 2020 (official website: https://www.easst4s2020prague.org/). If you have any question, feel free to contact me (email@example.com). If you might, hopefully, find this interesting to others in your networks, please share it with them. Key dates and the CfA are as the following: KEY DATES 29 February 2020: Deadline for abstract submission: 15 April 2020: Notification of acceptance of all abstracts TITLE *Other Indigenous 'Knowledge Engineering' Systems: Designing and operating knowledge technologies at scale in emerging worlds *(/Open panel 131/) ABSTRACT Some scholars in digital humanities and critical internet and digital technologies studies have asked for bringing critical concerns about race, gender, postcoloniality, and other inequal power structures to their field (Nakamura 2013; Noble et al. 2016; McPherson 2013; Posner 2016; Risam 2018; Benjamin 2019). One way to address those concerns is illuminating technically-inventive subjectivities, by appreciating and thus empowering them through conceptualizations they deserve. STSers have conceptualized them and their artifacts as 'Black vernacular technological creativity,' 'techno-vernacular creativity,' (Fouché 2006; Gaskins 2019), 'innovation from below' (Williams 2018), 'ethnocomputing,' (Petrillo 1994; Tedre et-al. 2006; Eglash 1999), 'postcolonial computing,' (Irani et-al. 2010; cf. Burrell 2012), and 'black software' (McIlwain 2019); historians of computing have studied information architectures, hardware, and software in the Middle East, Latin America, East Asia, Midwestern U.S., and (post-)communist contexts (Bowker 1994; Medina 2011; Tinn 2018; Rankin 2018; Å velch 2018; Biagioli et-al. 2019). To further these conceptualizations, this panel will focus on less resourceful worlds - captures of knowledge technologies, predominated by a few resourceful countries - R&D communities like U.S., Canada, some Western Europe countries, China, and Japan: Knowledge discovery by data, Data engineering, Semantic technologies, and Search engines, etc (Collins 1987; Forsythe 1993). Questions to be addressed are: How indigenous, aboriginal, vernacular, decolonial, de-ColdWar, or less capitalistically/settler-colonially exploitative the knowledge engineering practices at scales by technical actors in the underrecognized/emerging worlds can be? Which speculative, experimental, or empirical cases can we dig into as the Indigenous 'Knowledge engineering' Systems (Watson-Verran et al. 1995; Brereton et-al. 2015; Chamunorwa et-al. 2018)? KEYWORDS: knowledge engineering, knowledge technologies, technological agency, indigenous knowledge systems, emerging worlds THREE CATEGOREIS: Big Data; Information, Computing and Media Technology; Postcolonial/Decolonial STS CONVENORS: Yoehan Oh, Rensselaer Polytechnic Institute Wish you a happy new year. Best, Yoehan REFERENCES * Acker, Amelia, and Joan Donovan. 2019. "Data craft: a theory/methods package for critical internet studies." /Information, Communication & Society /22(11): 1590-1609. * Aouragh, Miriyam, and Paula Chakravartty. 2016. "Infrastructures of empire: towards a critical geopolitics of media and information studies." /Media, Culture & Society /38(4): 559-575. * Benjamin, Ruha. 2019. /Race after technology: Abolitionist tools for the new Jim Code. /John Wiley & Sons. * Biagioli, Mario, and Vincent Antonin Lápinay, eds. 2019. /From Russia with Code: Programming Migrations in Post-Soviet Times. /Durham, N.C.: Duke University Press. * Bowker, Geoffrey C. 1994. /Science on the Run: Information management and industrial geophysics at Schlumberger, 1920-1940. /MIT press. * Brereton, Margot, Paul Roe, Ronald Schroeter, and A. Lee Hong. 2015. "Indigenous knowledge technologies: Moving from knowledge capture to engagement, reciprocity and use." In /At the Intersection of Indigenous and Traditional Knowledge and Technology Design, /edited by Nicola Bidwell and Heike Winschiers-Theophilus, 239-258. Informing Science. * Burrell, Jenna. 2012. /Invisible Users: Youth in the Internet cafés of urban Ghana. /MIT Press. * Chamunorwa, Michael Bosomefi, Heike Winschiers-Theophilus, and Tariq Zaman. 2018. "An Intermediary Database Node in the Namibian Communities Indigenous Knowledge Management System." In /Digitisation of Culture: Namibian and International Perspectives, /edited by Dharm Singh Jat, Jürgen Sieck, Hippolyte N'Sung-Nza Muyingi, Heike Winschiers-Theophilus, Anicia Peters, and Shawulu Nggada, 99-117. Singapore: Springer, * Collins, Harry M. 1987. "Expert systems and the science of knowledge." In /The social construction of technological systems: New directions in the sociology and history of technology, /edited by Wiebe E. Bijker, Thomas P. Hughes, Trevor Pinch, 329-348. MIT Press. * Ebner, Susanne. 2019. 'Hierarchies of Knowledge: Usage of a Chinese Media App in Rural Tamil Nadu' presented at the 2019 Annual Meeting of the Society for Social Studies of Science, New Orleans, U.S. * Eglash, Ron. 1999. /African fractals: Modern computing and indigenous design. /Rutgers University Press. * Forsythe, Diana E. 1993. "Engineering knowledge: The construction of knowledge in artificial intelligence." /Social studies of science /23(3): 445-477. * Fouché, Rayvon. 2006. "Say it loud, I'm black and I'm proud: African Americans, American artifactual culture, and black vernacular technological creativity." /American Quarterly /58(3): 639-661. * Gaskins, Nettrice R. 2019. 'Techno-Vernacular Creativity and Innovation across the African Diaspora and Global South.' In /Captivating Technology: Race, Carceral Technoscience, and Liberatory Imagination in Everyday Life, /edited by Ruha Benjamin, 252-274. Durham, N.C.: Duke University Press. * Irani, Lilly, Janet Vertesi, Paul Dourish, Kavita Philip, and Rebecca E. Grinter. 2010. "Postcolonial computing: a lens on design and development." In /Proceedings of the SIGCHI conference on human factors in computing systems, /ACM. 1311-1320. * Kita, Chigusa, and Hyungsub Choi. 2016. "History of computing in East Asia." /IEEE Annals of the History of Computing /38(2): 8-10. * McIlwain, Charlton. 2019. /Black Software: The Internet and Racial Justice, from the AfroNet to Black Lives Matter. /Oxford University Press, USA. * McPherson, Tara. 2013. 'US operating systems at mid-century: The intertwining of race and UNIX.' In /Race after the Internet, edited by Lisa Nakamura and Peter Chow-White, /27-43. Routledge. * Medina, Eden. 2011. /Cybernetic revolutionaries: Technology and politics in Allende's Chile. /MIT Press. * Nakamura, Lisa, and Peter Chow-White, eds. 2013. /Race after the Internet. /Routledge. * Noble, Safiya Umoja. 2018. /Algorithms of Oppression: How search engines reinforce racism. /NYU Press. * Noble, Safiya Umoja, and Brendesha M. Tynes. 2016. /The intersectional internet: Race, sex, class, and culture online. /Peter Lang International Academic Publishers. * Petrillo, Anthony. 1994. 'Ethnocomputers in Nigerian Computer Education.' Paper presented at the 31st Annual Conference of the Mathematical Association of Nigeria (March 1994). * Philip, Kavita, Lilly Irani, and Paul Dourish. 2012. "Postcolonial computing: A tactical survey." /Science, Technology, & Human Values /37(1): 3-29. * Posner, Miriam. 2016. 'What -s Next: The Radical Unrealised Potential of Digital Humanities.' In /Debates in the digital humanities 2016, /edited by Matthew K. Gold and Lauren F. Klein, 32-41. University of Minnesota Press. * Risam, Roopika. 2018. /New Digital Worlds: Postcolonial Digital Humanities in Theory, Praxis, and Pedagogy. /Evanston, IL: Northwestern University Press. * Snow, Jackie. 2018. 'We -re in a diversity crisis': Cofounder of Black in AI on what -s poisoning algorithms in our lives.' /MIT Technology Review /(Feb 14, 2018). * StÃ¶ckelovÃ¡, Tereza, and Jaroslav Klepal. 2018. "Chinese Medicine on the Move into Central Europe: A Contribution to the Debate on Correlativity and Decentering STS." /East Asian Science, Technology and Society. /12(1): 57-79. * Rankin, Joy Lisi. 2018. /A People's History of Computing in the United States. /Harvard University Press. * Stevens, Hallam. 2019. "Digital Infrastructure in the Chinese Register." /Made in China Journal. /4(2): 84-89. * Å velch, Jaroslav. 2018. /Gaming the Iron Curtain: How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games. /MIT Press. * Tedre, Matti, Erkki Sutinen, Esko KÃ¤hkÃ¶nen, and Piet Kommers. 2006. "Ethnocomputing: ICT in cultural and social context." /Communications of the ACM /49(1): 126-130. * Tinn, Honghong. 2018. "Modeling Computers and Computer Models: Manufacturing Economic-Planning Projects in Cold War Taiwan, 1959â1968." /Technology and culture /59(5): S66-S99. * Watson-Verran, Helen, and David Turnbull. 1995. "Science and other indigenous knowledge systems." In /Handbook of Science and Technology Studies, /2nd edition, edited by Jasanoff, S., G. E. Markle, J. Peterson, and T. Pinch, 115-139. Sage. * Williams, Logan D. A. 2018. /Eradicating Blindness: Global Health Innovation from South Asia. /Palgrave Macmillan. -- Yoehan Oh Doctoral Student Department of Science and Technology Studies Rensselaer Polytechnic institute 110 8th Street Troy, NY 12180, USA e-mail: firstname.lastname@example.org phone: (518) 368-1257 pronoun: he/him -------------------------------------------------------------------------- Date: 2020-01-06 14:07:06+00:00 From: email@example.com Subject: History of Games CFP I have realized - a bit late - that there is a CFP that I didn't notice posted here and that some of you might find interesting, for the History of Games conference. This year's topic is Transnational Game Histories: http://www.history-of-games.com/cfp/ and the conference will take place in Krakow, Poland, in late May. The majority of this conference has traditionally focused on computer and video games. The deadline is a week from now, on January 13, but might be extended. I'm on the conference's steering committee so I'll be happy to answer any questions! I'm pasting the full CFP below. Best, Jaroslav ----------------------------------------------- CFP: Transnational Games Histories 27th-29th May 2020 Collegium Maius (ul. Jagielloska 15), Jagiellonian University, Krakow The theme of the conference, Transnational Games Histories, reflects a changing awareness in the influence of games throughout time and space. Following from earlier calls for a broader and more inclusive approach to the histories of games (Therrien, 2012), games do not belong to one country, nation state or region. Through formal and informal networks (Wasiak, 2015) of production, distribution and consumption games pop up in areas far from their intended market (Swalwell, 2007). Indeed, when they permeate geographical and political boundaries they have the capacity to transform traditional ways of consuming media and even the way individuals interact within society (Svelch, 2018). In doing so, they alter contemporary notions of how these societies are viewed. As Marshall McLuhan wrote, as societies change, so do games. By exploring the transnational histories of games, this conference series seeks to provide a forum for presentation and discussion of how transnational games transform across local, regional, national, international and global spaces and times and how they challenge and rework or hold and replicate, the status quo of those societies (Debus and Hammeleff Jorgensen, 2017). Given the expansive, transnational, transformative and transdisciplinary reach and constitution of games histories, the conference welcomes original submissions from researchers and scholars working across the spectrum of academic disciplines, including, but not limited to: economic history; cultural history social history; computer science; military history; cultural history; media history; memory studies; sensory history; the history of technology; psychology of games; history of play; history of games, history of computing, art history; material histories; ethnography; historical archaeology; museology; information science; preservation; curation; education studies and heritage studies. Topics to be covered, can include, but are not limited to: - Board, card, table-top, playground, field, hand games - Computer, video and electric / electronic games - Histories and biographies of games designers and developers - Histories of hardware and software (including board, card, table-top, playground, field, hand games) - Histories of minorities in play and games - Local, regional and national game histories - Material games histories (storage, curation, display, upgrade, degradation) - Historical Studies of Gaming Media (Magazines, disks, cassettes etc.) - Sites of play (e.g. amusement arcades, theme parks, bowling alleys) - Historical anthropology of games - Animals and play - Cultural and political discourse of games - Histories of the games industry - Wargames and political deployment of games - Pinball and arcade games - Home or lone programming - Convergence of games with other games and media (e.g. chess, Tetris, pool) - Critical readings of historical games - Histories and biographies of players and their communities - Histories of games no longer played - Games and everyday life - Histories of games and education Submissions 750 words including references Open: 18th November 2019 Close: 13th January 2020 Notifications sent 29th February 2020 Submit via https://easychair.org/cfp/HoG2020 Jaroslav ©velch, Ph.D. New media and digital games scholar Assistant professor, Faculty of Social Sciences, Charles University, Prague ________________________________________________________ My book GAMING THE IRON CURTAIN: How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games Out now on MIT Press, http://ironcurtain.svelch.com @raguklemenso Phone: +420 773 988 425 Attachments: winmail.dat: https://dhhumanist.org/att/85111/att00/ _______________________________________________ Unsubscribe at: http://dhhumanist.org/Restricted List posts to: firstname.lastname@example.org List info and archives at at: http://dhhumanist.org Listmember interface at: http://dhhumanist.org/Restricted/ Subscribe at: http://dhhumanist.org/membership_form.php
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