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Humanist Archives: Jan. 7, 2020, 6:18 a.m. Humanist 33.529 - events: indigenous knowledge engineering; gaming

                  Humanist Discussion Group, Vol. 33, No. 529.
            Department of Digital Humanities, King's College London
                   Hosted by King's Digital Lab
                Submit to: humanist@dhhumanist.org

    [1]    From: Yoehan Oh 
           Subject: Other Indigenous 'Knowledge Engineering' Systems: Designing and operating knowledge technologies at scale in emerging worlds (195)

    [2]    From: jaroslav@svelch.com
           Subject: History of Games CFP (111)

        Date: 2020-01-06 21:18:14+00:00
        From: Yoehan Oh 
        Subject: Other Indigenous 'Knowledge Engineering' Systems: Designing and operating knowledge technologies at scale in emerging worlds

European Association for the Study of Science and Technology (EASST)

Locating and Timing Matters:
Significance and Agency of STS in Emerging Worlds
Prague, August 2020
Open panel: "Other Indigenous 'Knowledge Engineering' Systems: 
Designing and operating knowledge technologies at scale in emerging 

Please take into consideration submitting your abstract to the open
panel session at the EASST/4S conference in Prague, August 2020, "Other
Indigenous 'Knowledge Engineering' Systems: Designing and operating
knowledge technologies at scale in emerging worlds." The upcoming
EASST/4S conference 2020, the joint conference of the annual European
Science and Technology Studies (STS) conference and the worldwide major
annual STS conference, will be held in Prague, August 18-21, 2020
(official website: https://www.easst4s2020prague.org/). If you have any
question, feel free to contact me (ohy@rpi.edu). If you might, hopefully, 
find this interesting to others in your networks, please share it with them.

Key dates and the CfA are as the following:

29 February 2020: Deadline for abstract submission:
15 April 2020: Notification of acceptance of all abstracts

*Other Indigenous 'Knowledge Engineering' Systems: Designing and
operating knowledge technologies at scale in emerging worlds *(/Open
panel 131/)


Some scholars in digital humanities and critical internet and digital
technologies studies have asked for bringing critical concerns about
race, gender, postcoloniality, and other inequal power structures to
their field (Nakamura 2013; Noble et al. 2016; McPherson 2013; Posner
2016; Risam 2018; Benjamin 2019). One way to address those concerns is
illuminating technically-inventive subjectivities, by appreciating and
thus empowering them through conceptualizations they deserve. STSers
have conceptualized them and their artifacts as 'Black vernacular
technological creativity,' 'techno-vernacular creativity,' (Fouché 2006;
Gaskins 2019), 'innovation from below' (Williams 2018),
'ethnocomputing,' (Petrillo 1994; Tedre et-al. 2006; Eglash 1999),
'postcolonial computing,' (Irani et-al. 2010; cf. Burrell 2012), and
'black software' (McIlwain 2019); historians of computing have studied
information architectures, hardware, and software in the Middle East,
Latin America, East Asia, Midwestern U.S., and (post-)communist contexts
(Bowker 1994; Medina 2011; Tinn 2018; Rankin 2018; Å velch 2018; Biagioli
et-al. 2019). To further these conceptualizations, this panel will focus
on less resourceful worlds - captures of knowledge technologies,
predominated by a few resourceful countries - R&D communities like U.S.,
Canada, some Western Europe countries, China, and Japan: Knowledge
discovery by data, Data engineering, Semantic technologies, and Search
engines, etc (Collins 1987; Forsythe 1993). Questions to be addressed
are: How indigenous, aboriginal, vernacular, decolonial, de-ColdWar, or
less capitalistically/settler-colonially exploitative the knowledge
engineering practices at scales by technical actors in the
underrecognized/emerging worlds can be? Which speculative, experimental,
or empirical cases can we dig into as the Indigenous 'Knowledge
engineering' Systems (Watson-Verran et al. 1995; Brereton et-al. 2015;
Chamunorwa et-al. 2018)?

KEYWORDS: knowledge engineering, knowledge technologies, technological
agency, indigenous knowledge systems, emerging worlds

THREE CATEGOREIS: Big Data; Information, Computing and Media Technology;
Postcolonial/Decolonial STS

CONVENORS: Yoehan Oh, Rensselaer Polytechnic Institute

Wish you a happy new year.

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package for critical internet studies." /Information, Communication &
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* Aouragh, Miriyam, and Paula Chakravartty. 2016. "Infrastructures of
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studies." /Media, Culture & Society /38(4): 559-575.
* Benjamin, Ruha. 2019. /Race after technology: Abolitionist tools for
the new Jim Code. /John Wiley & Sons.
* Biagioli, Mario, and Vincent Antonin Lápinay, eds. 2019. /From Russia
with Code: Programming Migrations in Post-Soviet Times. /Durham, N.C.:
Duke University Press.
* Bowker, Geoffrey C. 1994. /Science on the Run: Information management
and industrial geophysics at Schlumberger, 1920-1940. /MIT press.
* Brereton, Margot, Paul Roe, Ronald Schroeter, and A. Lee Hong. 2015.
"Indigenous knowledge technologies: Moving from knowledge capture to
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and Traditional Knowledge and Technology Design, /edited by Nicola
Bidwell and Heike Winschiers-Theophilus, 239-258. Informing Science.
* Burrell, Jenna. 2012. /Invisible Users: Youth in the Internet cafés of
urban Ghana. /MIT Press.
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* Ebner, Susanne. 2019. 'Hierarchies of Knowledge: Usage of a Chinese
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the Society for Social Studies of Science, New Orleans, U.S.
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Register." /Made in China Journal. /4(2): 84-89.
* Å velch, Jaroslav. 2018. /Gaming the Iron Curtain: How Teenagers and
Amateurs in Communist Czechoslovakia Claimed the Medium of Computer
Games. /MIT Press.
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"Ethnocomputing: ICT in cultural and social context." /Communications of
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Yoehan Oh
Doctoral Student
Department of Science and Technology Studies
Rensselaer Polytechnic institute
110 8th Street
Troy, NY 12180,  USA
e-mail: ohy@rpi.edu
phone: (518) 368-1257
pronoun: he/him

        Date: 2020-01-06 14:07:06+00:00
        From: jaroslav@svelch.com
        Subject: History of Games CFP

I have realized - a bit late - that there is a CFP that I didn't notice
posted here and that some of you might find interesting, for the History of
Games conference.

This year's topic is Transnational Game Histories:
http://www.history-of-games.com/cfp/ and the conference will take place in
Krakow, Poland, in late May.

The majority of this conference has traditionally focused on computer and
video games.

The deadline is a week from now, on January 13, but might be extended. I'm
on the conference's steering committee so I'll be happy to answer any

I'm pasting the full CFP below.




CFP: Transnational Games Histories
27th-29th May 2020
Collegium Maius (ul. Jagielloska 15), Jagiellonian University, Krakow

The theme of the conference, Transnational Games Histories, reflects a
changing awareness in the influence of games throughout time and space.
Following from earlier calls for a broader and more inclusive approach to
the histories of games (Therrien, 2012), games do not belong to one country,
nation state or region. Through formal and informal networks (Wasiak, 2015)
of production, distribution and consumption games pop up in areas far from
their intended market (Swalwell, 2007). Indeed, when they permeate
geographical and political boundaries they have the capacity to transform
traditional ways of consuming media and even the way individuals interact
within society (Svelch, 2018). In doing so, they alter contemporary notions
of how these societies are viewed.

As Marshall McLuhan wrote, as societies change, so do games. By exploring
the transnational histories of games, this conference series seeks to
provide a forum for presentation and discussion of how transnational games
transform across local, regional, national, international and global spaces
and times and how they challenge and rework or hold and replicate, the
status quo of those societies (Debus and Hammeleff Jorgensen, 2017).

Given the expansive, transnational, transformative and transdisciplinary
reach and constitution of games histories, the conference welcomes original
submissions from researchers and scholars working across the spectrum of
academic disciplines, including, but not limited to: economic history;
cultural history social history; computer science; military history;
cultural history; media history; memory studies; sensory history; the
history of technology; psychology of games; history of play; history of
games, history of computing, art history; material histories; ethnography;
historical archaeology; museology; information science; preservation;
curation; education studies and heritage studies.

Topics to be covered, can include, but are not limited to:

- Board, card, table-top, playground, field, hand games
- Computer, video and electric / electronic games
- Histories and biographies of games designers and developers
- Histories of hardware and software (including board, card, table-top,
playground, field, hand games)
- Histories of minorities in play and games
- Local, regional and national game histories
- Material games histories (storage, curation, display, upgrade,
- Historical Studies of Gaming Media (Magazines, disks, cassettes etc.)
- Sites of play (e.g. amusement arcades, theme parks, bowling alleys)
- Historical anthropology of games
- Animals and play
- Cultural and political discourse of games
- Histories of the games industry
- Wargames and political deployment of games
- Pinball and arcade games
- Home or lone programming
- Convergence of games with other games and media (e.g. chess, Tetris, pool)
- Critical readings of historical games
- Histories and biographies of players and their communities
- Histories of games no longer played
- Games and everyday life
- Histories of games and education


750 words including references
Open: 18th November 2019
Close: 13th January 2020
Notifications sent 29th February 2020

Submit via https://easychair.org/cfp/HoG2020

Jaroslav ©velch, Ph.D.
New media and digital games scholar
Assistant professor, Faculty of Social Sciences, Charles University, Prague
My book GAMING THE IRON CURTAIN: How Teenagers and Amateurs in Communist
Czechoslovakia Claimed the Medium of Computer Games
Out now on MIT Press, http://ironcurtain.svelch.com

Phone: +420 773 988 425

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