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Humanist Archives: April 16, 2020, 8:43 a.m. Humanist 33.770 - a game of adjectives

                  Humanist Discussion Group, Vol. 33, No. 770.
            Department of Digital Humanities, King's College London
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        Date: 2020-04-15 11:48:01+00:00
        From: Francois Lachance 
        Subject: Two + Cs < Re: [Humanist] 33.767: a game of adjectives

Willard

I would add three to your list (almost as a sublist)

Communal
Convivial
Concrete

The remind me of the three Cs of Construttivisit Learning Theory

https://en.wikipedia.org/wiki/Constructivism_(philosophy_of_education)


Create - - Communicate - - Collaborate

Can be called up of down for a number of players. Can afford different
temporalities for each activity. Need not be goal-directed (i.e. free play, pure
research may (or may not) game the system)

F

François Lachance
Scholar-at-large
Wannabe Professor of Theoretical and Applied Rhetoric
http://www.chass.utoronto.ca/~lachance
https://berneval.hcommons.org

to think is often to sort, to store and to shuffle: humble, embodied tasks





> On Apr 15, 2020, at 3:34 AM, Humanist  wrote:
>
>                  Humanist Discussion Group, Vol. 33, No. 767.
>            Department of Digital Humanities, King's College London
>                   Hosted by King's Digital Lab
>                       www.dhhumanist.org
>                Submit to: humanist@dhhumanist.org
>
>
>
>
>        Date: 2020-04-14 09:54:42+00:00
>        From: Willard McCarty 
>        Subject: a game of adjectives
>
> In lapses from reading and writing, I have been making a list of
> qualities that at least for me characterise digital computing. This is
> an invitation to question and especially to contribute additional
> adjectives to the following list, keeping to single words wherever
> possible. Here it is so far:
>
> physical
> temporal
> finite
> discrete
> reductive
> fast
> interactive
> useful
>
> My own intention is not to be parsimonious, at least not in the
> beginning. We might eventually want to boil down a watery mixture to a
> stubbornly irreducible essence, or to group or categorise, but for now
> toss in whatever comes to mind. I promise to keep track and, when
> contributions peter out, to publish the result on Humanist.
>
> Let the game begin!
>
> Yours,
> WM
>
> --
> Willard McCarty (www.mccarty.org.uk/),
> Professor emeritus, Department of Digital Humanities, King's College
> London; Editor, Interdisciplinary Science Reviews
> (www.tandfonline.com/loi/yisr20) and Humanist (www.dhhumanist.org)



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