Humanist Discussion Group, Vol. 34, No. 191. Department of Digital Humanities, King's College London Hosted by King's Digital Lab www.dhhumanist.org Submit to: firstname.lastname@example.org Date: 2020-07-27 06:45:10+00:00 From: Willard McCarty
Subject: calculating surprise In the context of the question on surprise that I recently posted, and the responses to it, the following book may be of interest: Johannes Lenhard, Calculated Surprises: A Philosophy of Computer Simulation (OUP, 2019), available in Oxford Scholarship Online My own take on simulation, "Modeling the actual, simulating the possible", in Flanders and Jannidis, eds., The Shape of Data in the Digital Humanities (Routledge, 2019), seems from my initial glance at Lenhard's book to have been going in roughly the same direction, but I have not yet had a chance to read the book. But it does suggest the further question of how non-deterministic products can result from a deterministic machine. The question I had in mind is different, however. To use James Gibson's ideas of affordances and a niche in which they are encountered, it is this: how (in as much detail as it is possible for us to discern) do surprises arise in a human-machine encounter? Views on Lenhard's book from perspectives in the digital humanities would be most welcome. Yours, WM -- Willard McCarty (www.mccarty.org.uk/), Professor emeritus, Department of Digital Humanities, King's College London; Editor, Interdisciplinary Science Reviews (www.tandfonline.com/loi/yisr20) and Humanist (www.dhhumanist.org) _______________________________________________ Unsubscribe at: http://dhhumanist.org/Restricted List posts to: email@example.com List info and archives at at: http://dhhumanist.org Listmember interface at: http://dhhumanist.org/Restricted/ Subscribe at: http://dhhumanist.org/membership_form.php
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