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Humanist Archives: June 10, 2020, 8:09 a.m. Humanist 34.98 - contributions to a #DLFteach Toolkit?

                  Humanist Discussion Group, Vol. 34, No. 98.
            Department of Digital Humanities, King's College London
                   Hosted by King's Digital Lab
                       www.dhhumanist.org
                Submit to: humanist@dhhumanist.org




        Date: 2020-06-09 12:03:03+00:00
        From: Chris Young 
        Subject: CFP: #DLFteach Toolkit 2.0 on Immersive Technologies in Higher Education

The DLF Digital Library Pedagogy  (https://wiki.diglib.org/Pedagogy) group
invites all interested digital library pedagogy practitioners to contribute to
an immersive technologies centered #DLFteach Toolkit, an online, open resource
focused on lesson plans and concrete instructional strategies. Further
information about the scope and planned work scheduled is found below. We
welcome practitioners from all digital library settings, roles, and career
stages. Experience is less important than the willingness to be involved in the
process of creating this resource.

DLF Teach Toolkit 1.0 has been published online and is available for
view (https://dlfteach.pubpub.org/toolkit).

Due to the Covid-19 pandemic, both the deadlines for contributor submissions to
this toolkit and the publishing workflow will progress on a rolling basis. To
accommodate difficulties for contributors, including limitations on testing
lesson plans in the Fall 2020 semester, we will accept submissions to undergo
editorial revision over three quarters of the 2020 year, and we expect to
publish toolkits on a flexible basis in 2021.

Interested contributors should complete the Intent to Contribute form by July
31st, 2020. Use this
form (https://docs.google.com/forms/d/e/1FAIpQLSfIC72GbdqHN8-4z--
lMnFYSqz9-BPT9SL2Uwrw5aMj3jjoUQ/viewform?usp=sf_link).

Please contact immersivepedagogy@gmail.com (mailto:immersivepedagogy@gmail.com)
with any questions. Click here to review the full call for participation,
anticipated work schedule, and the various roles available beyond submitting
lesson plans. (https://wiki.diglib.org/Pedagogy:Toolkit_2.0_CFP)


Scope

As 3D/VR technology becomes relevant to a wide range of scholarly disciplines
and teaching context, libraries are proving well-suited to coordinating the
dissemination and integration of this technology across the curriculum. We seek
to coordinate a collection of instructional resources that recognizes and
reflects the diversity of context and practice within this broad, emerging
field. We take as models for the DLF Teach Toolkit the popular Library
Instruction Cookbook (eds. Sittler and Cook) and Critical Library Pedagogy
Handbook (eds. Pagowsky and McElroy).

We plan to adopt a template for submissions, as modeled by the Collections as
Data Facets (https://collectionsasdata.github.io/facets/) project. We envision
that contributions will be lesson-plan like: while they won't necessarily be
full lesson plans, they should focus on providing examples of instructional
goals and activities that can be put into practice.

We hope to encourage collaborations that connect participants with new areas of
expertise, especially between practitioners of different levels of experience in
different areas.

Prospective contributors may elect individual authorship, form their own
collaborative pairs or groups, or request to be paired with a collaborator of
complementary interest by an Editor. Authors will be connected with a Section
Editor who will facilitate the process.



Theme

The #DLFteach Toolkit 2.0 will focus on lesson plans to facilitate disciplinary
and interdisciplinary work engaged with 3D technology. For our purposes, 3D
technology includes, but is not limited to Augmented Reality (AR) and Virtual
Reality (VR) technologies, 3D modeling software, and 3D game engines, as well as
3D printers and extruders. This proposal builds on the Immersive Pedagogy
symposium, which was organized by 2017-19 CLIR postdoctoral fellows. Immersive
Pedagogy: 3D Technology Teaching and Learning Symposium for Humanities
Practitioners (https://events.library.cmu.edu/immersive-pedagogy/) was held at
Carnegie Mellon University on June 26-27, 2019 assembling practitioners
representing libraries, academic departments, and professionals who developed
teaching materials for 3D/VR/AR, through interactive workshops.

The workshops aimed to produce materials that are shareable with a broader
audience, including syllabi and lesson plans, as well as templates that could be
adapted in a variety of pedagogical settings. 3D technology, while becoming
affordable for institutions in the past few years, is often adopted without a
clear and responsible plan for pedagogical use. The symposium tackled challenges
and affordances of critical teaching materials for immersive pedagogy. We invite
further contributions for the #DLFteach Toolkit that aim to be attentive to
decolonial methodologies, intersectionality, accessibility, and other
critical/humanistic contexts in presenting practical applications of technology
for scholarship and pedagogy.


Examples of Contributions

  *   An introduction to building 3D/AR/VR environments for use in the
Humanities classroom
  *   A multi-session outline or description of embedded approach to combining
archival research with a project in immersive technology
  *   Activities to critically evaluate a digital resource in 3D (accessibility,
decolonial theory, representation of underrepresented people and histories, or
through other theoretical lenses)
  *   Lesson plans using less expensive forms of immersive technology like
phone-based headsets
  *   Critical 3D digital humanities methods that incorporate intersectional
feminist and decolonial approaches
  *   Exercise that has students work with underrepresented archives to develop
ideas for digital projects that highlight the lives and histories of women and
people of color
  *   Lesson plans or resources for rapid response online pedagogy
(transitioning the face-to-face course to an online course that uses immersive
pedagogy)
  *   Models for augmenting traditional face-to-face courses with immersive
elements and components.
  *   Best practices for creating immersive components of museum exhibits
  *   A workshop on creating or using immersive technology for community
histories and archives
  *   Combining archival research with a 3D digital project to enhance learning
and accessibility
  *   Creating critical 3D digital exhibits or archives
  *   Discussion assignments to critically evaluate the claim that immersive
technology can act as an 'empathy machine'
  *   Matching tools and methods with learning goals
  *   Critical information literacy and critical digital library pedagogy
  *   Universal design principles and learner-centred teaching strategies for
immersive technology
  *   Creating immersive technology in languages other than English



Chris J. Young, Ph.D.
Coordinator, Digital Scholarship, Archives & Special Collections
University of Toronto Mississauga | 3359 Mississauga Road
+1 (905) 828-3884 |
christopher.young@utoronto.ca
https://utm.library.utoronto.ca/
https://sites.utm.utoronto.ca/chrisyoung



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